Jun 09, 2005, 12:14 AM // 00:14
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#21
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Wilds Pathfinder
Join Date: Apr 2005
Location: Florida
Guild: Wayward Wanderers
Profession: E/Mo
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Increased reward for quest "The Villainy of Galrath" from 500 XP to 4000 XP.
All I have to say to this is OH MY GODS! O_O;
And I'm sitting here hyper as ever reading these. The BEST damn update so far, I love how they've changed Capture Signet, oh happy happy joy joy, stop me before I have a heart attack of sheer happiness! O_O;
THANK YOU ARENANET!!!
/worship [XD]
Last edited by Adaria; Jun 09, 2005 at 12:17 AM // 00:17..
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Jun 09, 2005, 12:19 AM // 00:19
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#22
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Desert Nomad
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Bleh, I kinda liked the old system, now there's really no difference between capturing an elite and just having it bought straight from an NPC =/
Darn, they fixed Vengeance too, I was having fun with that bug with henchies ^^
Oh well, hmm, anyone know what the price the NPC trader buys and sells runes at?
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Jun 09, 2005, 12:20 AM // 00:20
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#23
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Banned
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I looked for a half an hour, this dwarven ale must be a joke.
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Jun 09, 2005, 12:21 AM // 00:21
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#24
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers
Profession: E/Me
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Quote:
Originally Posted by Garric
I looked for a half an hour, this dwarven ale must be a joke.
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Nope, only Dwarven Merchants have it. Droknar's Forge has one.
Makes the screen blurry.
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Jun 09, 2005, 12:26 AM // 00:26
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#25
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Fixed Henchmen AI to prevent Henchmen from running off after a party respawn.
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Hallefreakinlujah!!!
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Jun 09, 2005, 12:32 AM // 00:32
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#27
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Academy Page
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Quote:
Originally Posted by *tyler*
Nope, only Dwarven Merchants have it. Droknar's Forge has one.
Makes the screen blurry.
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really? holy crap. i can't wait to get home from work and check this out
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Jun 09, 2005, 12:34 AM // 00:34
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#28
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Nainara
Was this crafter outside of sanctum cay just added in the patch? I don't remember him being there before. He sells nicer stuff than the crafter at oasis.
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He's been there for a while now, since beta I believe. But he had nothing to craft last time I saw him. Maybe they added it.
__________________
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Jun 09, 2005, 12:37 AM // 00:37
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#29
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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I have a question about the new capture signet system. I've beaten the game and am going back through the game capturing elites I have not gotten. I still haven't gotten barrage yet Anyway, from what I remember, the mission "Iron Mines of Moladune" end when you kill Markis, how do I get barrage? Or is my memory slipping and will I have time to get it.
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Jun 09, 2005, 12:38 AM // 00:38
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#30
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Ascalonian Squire
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I agree with most of the updates, but what the hell is with the SoC change? It kinda takes the fun out of Elite runs. That kind of pisses me off, Elites should be hard to get. The game seams to be slowly getting easier and easier to play, like how they significantly lowered the level of the boss in the Ranger quest at Yak's Bend. At least they fixed infusion.
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Jun 09, 2005, 12:41 AM // 00:41
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#31
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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Hill Giants Have Been Nerfed, I Hate This Update!
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Jun 09, 2005, 12:50 AM // 00:50
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#32
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Academy Page
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Quote:
Originally Posted by exaion
I agree with most of the updates, but what the hell is with the SoC change? It kinda takes the fun out of Elite runs. That kind of pisses me off, Elites should be hard to get. The game seams to be slowly getting easier and easier to play, like how they significantly lowered the level of the boss in the Ranger quest at Yak's Bend. At least they fixed infusion.
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The game was always easy, it's just winning it only gave you a small chance of getting the reward. They're cutting down on that. There is no challenge in doing something 99 extra times - doing it once proved that you can do it.
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Jun 09, 2005, 12:54 AM // 00:54
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#34
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Ascalonian Squire
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Quote:
Originally Posted by The Pope
The game was always easy, it's just winning it only gave you a small chance of getting the reward. They're cutting down on that. There is no challenge in doing something 99 extra times - doing it once proved that you can do it.
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but without the grind, there's nothing to do...
Edit: My mistake, Still have 400+ levels to get to unlock all skills
Last edited by exaion; Jun 09, 2005 at 12:59 AM // 00:59..
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Jun 09, 2005, 12:55 AM // 00:55
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#35
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Pre-Searing Cadet
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i loved how soc works now
yet, some other stuff was just stupid
if they don't want some people to farm like crazy
LOWER THE DROP RATE
don't make monsters strong as crazy
go try to kill jades alone now they are crazy (i just went to iron mine for cap a skill and 1 jade kills hench with 2 hits)
1 jade killed 5 of my henches and not to mention all monsters got re-arranged
plus now they are bunch of more jade and mursaats in very small passageway
i'm very frustrated atm !! omg they got the whole concept backward
lower the drop rate ! don't make monsters stronger !
i gotta report this right now
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Jun 09, 2005, 12:56 AM // 00:56
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#36
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Wilds Pathfinder
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Quote:
Originally Posted by exaion
I agree with most of the updates, but what the hell is with the SoC change? It kinda takes the fun out of Elite runs. That kind of pisses me off, Elites should be hard to get. The game seams to be slowly getting easier and easier to play, like how they significantly lowered the level of the boss in the Ranger quest at Yak's Bend. At least they fixed infusion.
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ok, they change it back, how many people will be unhappy then? you seem to be the only one not happy with this update.
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Jun 09, 2005, 12:58 AM // 00:58
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#37
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Ascalonian Squire
Join Date: Apr 2005
Guild: [XoO]
Profession: N/
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Quote:
Originally Posted by ArenaNet
Fixed an error that prevented characters from continuing to play after reaching level 15 in pre-searing Ascalon.
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Wow. That's all I can say. Wow.
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Jun 09, 2005, 12:59 AM // 00:59
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#38
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Ascalonian Squire
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I never said I was unhappy with the update. It fixed a lot of major issues. I just don't like how they broke the SoC.
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Jun 09, 2005, 01:09 AM // 01:09
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#39
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Frost Gate Guardian
Join Date: May 2005
Location: Germany
Guild: None at the moment
Profession: N/Mo
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Just wow. Never witnessed any game where the ideas from the common player are made into the game this way.
I herby say thanks and i hope you never stop doing it because some ppl complain always.
I myself ralrly cared about elite skills because the capture system was to casual-player unfriendly. Now everyone can get them.
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Jun 09, 2005, 01:17 AM // 01:17
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#40
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Academy Page
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Quote:
Originally Posted by Washow
i loved how soc works now
yet, some other stuff was just stupid
if they don't want some people to farm like crazy
LOWER THE DROP RATE
don't make monsters strong as crazy
go try to kill jades alone now they are crazy (i just went to iron mine for cap a skill and 1 jade kills hench with 2 hits)
1 jade killed 5 of my henches and not to mention all monsters got re-arranged
plus now they are bunch of more jade and mursaats in very small passageway
i'm very frustrated atm !! omg they got the whole concept backward
lower the drop rate ! don't make monsters stronger !
i gotta report this right now
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The only way to stop farming is to make it unnecessary. Lowering the drop rate will just make people farm harder.
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